BOI Hockey Association Rules

BOI Hockey Association Constitution


  1. No Dogs or Smoking in and around the Turf grounds
  2. No scooters, bikes or skateboards around spectators
  3. Please keep children from climbing on the fences and hockey goals
  4. Clean shoes are required on the turf
  5. No food on the turf
  6. Only coaches, refs and subs are permitted on the turf
  7. No players or spectators behind the goals
  8. Coaches and Team mangers are the only person allowed to approach an umpire and this must not be during a game
  9. Have fun

Bay of Islands Hockey Fair Play Guidelines

 Fair Play Players

1.1                  Play by the rules.

1.2                  Never argue with an official.

1.3                  Work hard and do my best at all times.

1.4                  Turn up to practice.

1.5                  Appreciate good play.

1.6                  Remember to thank my coach, the officials, the opposition and supporters.

1.7                  Help others in my team when I can.

1.8                  Avoid putting people down or bullying them.

1.9                  Give it heaps but do not get ugly.

Fair Play Supporters

2.1                  Respect that people are involved in sport mostly for fun and enjoyment.

2.2                  Support good play and applaud good performance from all competitors.

2.3                  Attempt to understand the rules of the game.

2.4                  Learn the difference between supportive comments and abusive ones.

2.5                  Accept the decisions of officials and coaches.

2.6                  Display self-control on the sideline. Always be positive. Never shout at or ridicule players.

2.7                  Show appreciation to people who volunteer their time to make sport happen.

2.8                  Remember that we are all capable of making mistakes.

2.9                  JMC recommend that supporters don’t stand behind the goal in grass games as this can be rather off putting.

2.10               Coaches should speak to their supporters who harass coaches, players and umpires, especially junior umpires.

2.11               Give it heaps but do not get ugly.

Officials Fair Play

3.1                  Control the game in a fair and positive manner.

3.2                  Be consistent and fair in my decisions.

3.3                  Modify the approach to suit the participant’s level of ability.

3.4                  Help the players understand the rules by explaining decisions where appropriate.

3.5                  Do what I can to make sure that everyone enjoys the game including myself.

3.6                  Be helpful when umpiring with a younger person. Let them blow it as they see it. Let them have the freedom.

3.7                  Encourage Fair play and do not tolerate foul play of any kind-always be firm and friendly.

3.8                  Give it heaps but do not get ugly.

Coaches Fair Play

4.1             Set personal behavior standards for my self and those I coach to follow.

4.2                  Give each player the same amount of time.

4.3                  Provide every player with the same opportunities to play the game.

4.4                  Never argue with the referee, encourage cheating or make excuses for losing.

4.5                  Always be positive. Never shout at or ridicule players.

4.6                  Treat players he same regardless of whether we have won or lost.

4.7                  Encourage respect for the opposition and officials.

4.8                  Keep winning in perspective with personal challenge and enjoyment.

4.9                  Give it heaps but do not get ugly.

Bay of Islands Hockey Association & JMC Hockey

Rules for 7 aside hockey (year 1-6)

& FIH 11 aside Hockey

In this competition the emphasis is on enjoyment, social atmosphere and skill development/ maintenance. While competitiveness is not discouraged, it should be remembered that novice players need some encouragement and the “win at all costs” philosophy is not appropriate. The normal rules of field hockey shall apply except to the extent that they are negated or modified by these rules. All rules should be interpreted consistently by umpires whose decisions will be final unless overturned or amended upon appeal to the Association.

  1.  Responsibility of Players

Coaches are responsible for reading and understanding the rules contained here in.

If there are any rules that are not clear please discuss these with the umpire or Disputes convenor prior to the commencement of the game or at half time. Because of time constraints the umpires will not discuss rules or rulings during the game.

It is the responsibility of the coach to ensure that the players conduct themselves in a positive and proper manner throughout the games and ensure their behaviour is not detrimental, dangerous or disrespectful toward anyone involved in the games.

Should any player be found to consistently damage equipment, venue apparatuses or other associated materials, despite warnings, they shall be suspended from the competition and be required to pay for damages incurred.

  1.  Responsibilities of the Officials.


The umpire(s) are directly responsible for the games and ensuring the rules are adhered to. They are responsible for the safety of the players; and the timing and the conduct of the games. They have a duty to be respectful and considerate to all teams, act in an unbiased manner and ensure the game remains social and enjoyable for all involved.

Competition Coordinator

The Competition Coordinator is responsible for the management of the games, teams, venue, equipment and administration. Please contact Suzee Ross on 4010332 or 021 298 72 90 for any queries.

  1. Location 

Unless otherwise indicated, all games will be played at Lindvart Park on the Top Energy Hockey Turf.

  1. Game Commencement 

Teams should arrive 10 minutes prior to the commencement of their match to allow for smooth transition of games.

11 aside teams that are not ready to commence play with a minimum of 8 appropriate players (see rule 5) 5 minutes after the umpire has signalled the game can start, will incur a 0-6 loss.

Any teams in Division 1&2 that are not ready to commence play with a minimum of 5 appropriate players (see Rule 5) 5 minutes after the umpire has signalled the game can start, will incur a 0-6 loss.

Any teams in Division 3 that are not ready to commence play with a minimum of 4 appropriate players (see Rule 5) 5 minutes after the umpire has signalled the game can start, will incur a 0-3 loss.

A late starting game may go ahead after 5 minutes; however the default score will stand regardless of the actual score.

The Umpire shall determine the team that will start with the ball/have the first “centre- pass”. This team also chooses what half they want to start in. The ball may be auto-passed, passed backwards or forwards and all members of both teams must be in their own half until the ball is first played.

The team that doesn’t have the first “centre-pass” of the first half shall have the “centre-pass” at the commencement of the second half.

In all circumstances the game must finish at the scheduled time.

  1.        Number of Players 

(a)        Division 1 & 2, (Maximum of 7 players on the field.)

Division 3  (Maximum of 5 players on the field.)

Kwik Sticks (Maximum of 11 players on the field.)

Collegiate and Open Grade (Maximum of 11 players on the field.)

(b)        Teams can have as many reserves as they like. Unlimited substitution is allowed provided rules 5(a) is adhered to and the umpire is aware of and allows the substitution. The substituted player must be off the field before the substitute can enter. The game will not be stopped for any substitution.

(c)        Teams can commence games with five players (JMC) and eight players (FIH).

(d)        In the event that rule 5(a, b or c) are broken and the umpire does not immediately notice, any goals scored by the offending team during this time shall be disallowed.

It is the responsibility of individual teams and team coaches to ensure that they maintain the appropriate number of players on the field in accordance with Rule 5. It is not the responsibility of the umpire.

  1. Playing in other grades 

Players are permitted to play in their own grade and also up a grade by application to the BOI Hockey Association.

Players brought in on a casual basis from a lower grade are permitted to play 4 times without charge.

Players wishing to play for a team in a lower grade must apply in writing to the BOI Hockey Association, PO Box 607, Kaikohe prior to playing for the team.

If a school has two teams in the same grade they cannot interchange these players, but if the team is short for the day can enlist a player from a lower grade. 

  1.  Required Uniform and Jewellery 

It is encouraged that players in a team should all wear the same colour t-shirt

It is compulsory for all players to wear appropriate enclosed sports shoes. Plastic moulded tags are allowed but no screw in plastic or metal tags are allowed.

No player can take the field with bare feet or while wearing jewellery of any kind.

Players must wear shin guards at all times and mouth guards are compulsory.

  1. Game Length 

Open Grade consist of 2 25 minute halves with a 3 minute half time break. Should rain force the cancellation of a game, then the result will be valid provided that a complete half has been played.

Division 1 ,2, and Intermediate games consist of 2 by 20 minutes halves with a 3 minute half time break. Should rain force the cancellation of a game, then the result will be valid provided that a complete half has been played.

Division 3 Games consist of 2 by 15 minutes halves with a 3 minute half time break.

If a game commences late (and is not deemed a forfeit) then it still must finish at the scheduled time.

  1. Hitting Rule 

Mini Sticks – Slap Hits and pushing only.

Fun Sticks – Players can use a slap hit and a normal hit where the head of the stick does not raise above the knee.

Intermediate & Open Grade – FIH Rules


Swinging of the stick must travel along the ground, with both hands apart on the stick (ie one hand on or near the top of the grip, and one hand toward the bottom).

  1. Dangerous/Raised Ball 

In Division 3 there is no raised ball allowed.

Otherwise the raised ball rule will be brought into line with the normal NZ Hockey Rules.

Under this rule, the umpire shall determine whether a ball is played into a dangerous situation rather than a pre-defined height. In general play, if a ball is played at, or in the close proximity of, another player a penalty for high ball will be blown if the ball is raised higher than the height of the player’s shin guard.

Shots on goal will be subject to a strict interpretation of the raised ball rule.

  1. The Goal Keeper and Goal Area 

The goal area is the area inside the semi circle at each end of the field.

The goal keeper must always stay in their teams defensive half.

To prevent a goal, the keeper can block the ball with their pads and the front of their Hockey stick. Goal Keepers can kick the ball away with their kickers but cannot lie down in front of the goal.

  1.  Scoring a Goal 

A goal can only be scored by an attacking player in their opposition’s goal area.

There are no “Own Goals” in this competition. This applies to situations where the ball was not touched in the circle by an attacker’s stick. Thus if the ball is hit in by an attacker outside the circle and is deflected into the goal by a defender then there is no goal scored.

However, if a shot is taken by an attacker in the circle and is deflected by a defender’s stick into the goal then it is a fair goal.

If the attacker takes a shot in the circle and the defender deflects the ball into the air (above mid shin height) and into the net, then the goal will be scored.

If the ball goes into the goal directly off an attacker outside the circle, then the defenders are awarded a 16 yard hit.

Division 3 – A goal is scored when the whole of the ball travels along the ground (apart from when it deflects off a defenders stick) and passes over the goal line between the cones.

Division 1&2 – A goal is scored when the whole ball has passed over the goal line between the goal posts whether on the ground or in the air.  The ball cannot be raised above knee height for a shot at goal.

Intermediate & Open Grade A goal is scored when the whole ball has passed over the goal line between the goal posts whether on the ground or in the air.

  1. Penalty Corners

Taking a penalty corner :

A: The ball is placed on the back-line inside the circle at least 10 metres from the goal-post on whichever side of the goal the attacking team prefers.

B: An attacker pushes the ball without intentionally raising it.

C: The attacker taking the push from the back-line must have at least one foot outside the field.

D: The other attackers must be on the field, outside the circle with sticks, hands and feet not touching the ground inside the circle.

E: No defender or attacker other than the attacker taking the push or hit from the back-line is permitted to be within 5 metres of the ball when the push or hit is taken.

F: Not more than four defenders, including the goalkeeper, must be positioned behind the back-line with their sticks, hands and feet not touching the ground inside the field.

G: The other 3 defenders must be in the oppositions circle and must not leave until the ball has been played.

H: Until the ball has been played, no attacker other than the one taking the push from the back-line and no defender is permitted to enter the circle.

I: After playing the ball, the attacker taking the push from the back-line must not play the ball again or approach within playing distance of it until it has been played by another player.

J: A goal cannot be scored until the ball has travelled outside the circle.

K: No substitution of players until the completion of a penalty corner.

L: The match is prolonged at half-time and full-time to allow completion of a penalty corner or any subsequent penalty corner.

M: The penalty corner is completed when:

  1. A goal is scored
  2. A free hit is awarded to the defending team
  3. The ball travels more than 5 metres outside the circle
  4. The ball is played over the back-line and a penalty corner is not awarded
  5. A defender commits an offence which does not result in another penalty corner
  6. A penalty stroke is awarded (Intermediate and Open Grade only)
  7. A bully is awarded

14.  Penalty Stroke

A penalty stroke is a direct free hit taken at the penalty mark. All players except the player taking the hit and the goal keeper must stay outside the circle and goal area. The stroke is taken 5 metres out from the centre of the goal.

 There are no penalty strokes in JMC Hockey – Umpires may call another pc or a one on one goal shout out from the top of the circle depending on the severity of the offence.

  1.    Free Hits

All free hits must be taken after the ball has been made stationary.

For all free hits the offending team must be 3 metres from the ball until the ball is ‘played’. Also, in the attacking quarter of the field, all players must be 3 metres from the ball.

Free hits taken within the attacking quarter of the field – the ball must be played at least 3 metres or played by another player before entering the circle. (The ball can not be directly hit into the circle).

Long Corner Hit – When the ball has wholly crossed the goal line after being last touched by a player from the defending team, it is put back into play by a player from the attacking team from the corner on the side the ball went out.

Circle Hit – A free hit awarded to the defending team after the ball has gone over the back line, after last being touched by a player from the attacking team, and a goal is not scored. The free hit can be taken anywhere in line from where the ball has crossed the back line, up to level with the top of the circle.

If the ball is hit or pushed over the sideline, it is played back in by the opposition placing it on the ground where it went out and directing it back into the field of play.

  1. The Playing and Goal Areas

Division 1 & 2 – The game shall be played on a half field from normal sideline to sideline. Goal areas will be marked.

Division 3 – The game shall be played on a quarter field, with goal areas marked by 10 meter cones. Junior goals used.

17.         Other Rules

Self pass rule applies.

A delay of game penalty will be awarded if a player intentionally hits or pushed the ball away after a free hit is awarded. In this instance the oppositions free hit is advanced 5 metres and the player should be warned.

A free hit is awarded to the opposing team if a player commits any of the following offences in a manner considered by the umpire to be careless, reckless or using excessive force; hits, trips, jumps at, charges, strikes, pushes, holds, spits, deliberately handles the ball, throws their stick. The offending player will be warned and can be removed from the field for a serious offence, or if the offending continues.

  1. The Sin Bin

This competition is social. Any rough play, abusive language, bickering, inappropriate behaviour or challenge to the umpire’s authority etc will not be tolerated.

Inappropriate behaviour includes, but is not limited to, holding, hooking, interference, tripping, high sticking, and throwing the stick.

Rough play includes any act that, in the umpire’s opinion, places the safety of players at risk.

In most instances the following procedure will apply for the above infringements. Note however that the umpire is perfectly entitled to send off any player at any stage for any period of time if they feel it necessary to do so for players safety or their ability to effectively control the game:

First Offence (green card)

Warning for an infringement of rough play, abusive language, bickering or dissent.

Second Offence (yellow card)

Time of 5 minutes in the sin bin for a second infringement or a single incident that the umpire feels is sufficiently dangerous to warrant its award. No substitute player is allowed to replace a player who is sent off.

Third Offence (red card)

The player is sent off for the entire game and must leave the area immediately until the conclusion of the game. Should the player remain on the turf, their team will lose the game 0 – 10. This is awarded for a third infringement or a single incident that the umpire feels is sufficiently dangerous to warrant its award. Again no substitute player is allowed to replace a player who is sent off. This is not used in JMC

  1. Finals – Not used in JMC

Prior to the finals: If there is a tie on points, any finals position has to be decided via a total goal count. The team with the higher goal difference takes the higher position.

During the Finals: In the event that a game is drawn during any of the finals. A coin is tossed to decide who starts with the ball and then an extra ten minutes (5 min each way) is played in which the golden goal rule applies. This means that the first team to score in this time shall be declared the winner.

If the teams are still even at the end of extra time, five (5) penalty strokes will be taken by different players in both teams. If the results are drawn after this then each team will take a single penalty stroke until one team misses and the other scores. The scoring team will be declared the winner.

  1. Team Draws

It is the responsibility of the team captain and individual team members to read the draw. All correspondence will be forwarded via email to the team contacts and be available through the website.

boi-hockey-association-constitutionScorecards and Points

Umpires will keep score, and the score cards are kept in case there is an enquiry.

Team coaches are required to sign the scorecard at the conclusion of the game to ratify the result.

Three points will be awarded for a win, one point for a loss and two points for a draw. Teams who lose by unnotified forfeit will be penalised 0 points and their opposition will receive 3 points.

Please note that the BOI Hockey Association reserves the right to ask a team to leave the competition, without refund, if they forfeit more than two games and do not provide a valid reason. In this instance, what is deemed ‘valid’ shall be at the discretion of the Association.

  1. Injury and Accident Reporting

A player may call for ‘time’ due to an injury, although the decision to stop play shall be at the sole discretion of the Umpire. If a player is injured, it is their or their team mates responsibility to immediately inform the Umpire. The Umpire may stop the game at any time.

For a minor injury, the umpire should send the injured player  to the Hockey Competition Coordinator for first aid treatment and to fill in the Injury Report Book (this must be completed by the injured or another responsible person before they return to the field)

The Umpire can stop a game for any period of time to deal with an emergency.

For a medical emergency, the Umpire is to remain with the injured player and send somebody else to inform the Hockey Competititon Coordinator of the emergency.

During time for injury, all players must remain on the field unless involved in a substitution. In the event that a player is bleeding, they must leave the field and not return until the wound has been cleaned and all blood and blood stained items have been removed and covered. If necessary, the ball and field shall be cleaned before play resumes.

23.              Protest

If a protest is to be lodged it should be done through the team coach to the Disputes Convenor via the Draw Steward immediately.  Disputes that can not be resolved at the time should be forwarded to the BOI Committee in writing.

  1. Grievance and Disciplinary Procedures

Should any player, team or official conduct themselves in a manner that is deemed inappropriate, discriminatory, disrespectful or dangerous, then action will be taken by BOI Hockey Officials and Management.

If you feel that a player, team or official has conducted themselves in this manner, you may lodge a formal complaint to the BOI President & Hockey Committee. All correspondence can be sent to the President Nigel Ross, PO Box 293 Kaikohe or to Secretary PO Box 607 KAIKOHE, Suzee Ross


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